![]() ![]() ![]() This is especially evident with Kat’s dialogue, which is frequently witty, and always weird. The military antagonists also allow the team to explore some sociopolitical ground, backed by great writing. They also fit stylistically with the hand-drawn exaggerated style, and I adore the instant transitions, running into an in-game door and popping into a comic. Its comic book style scenes are a good way to move the story forward, and beat out static dialogue. In that sense it feels like an anime ( which also exists!) - a Saturday morning adventure that you’re experiencing along with Kat and her companion Raven. They’re all just there, and you’re strapped in for the ride. It doesn’t need to offload its story or premise of floating islands, political unrest, or the existence of the evil shadowy Nevi. This is all coupled with the bonus that Gravity Rush 2 doesn’t have a lot of the same baggage as the first. ![]() It’s an angle that doesn’t last long, but it’s a good arc that sets the tone for the rest of the game. Kat has gone from the “Hekesville Gravity Queen,” a superhero in her own right, to a blue-collar miner. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |